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Monsieur Sandwich

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1. Project overview

Monsieur Sandwich is a mobile ordering app offering homemade fresh sandwichs in delivery or to go, for an affordable price by establishing a "dark bakery" concept.

Role & responsibilities

Tools

Time

November > December 2021 

(2 months)

UX/UI designer

User research

Prototyping / Testing

Figma

Miro

Maze

Process

Empathize

Benchmark

Ideate

Ideation

Priorization

State Diagram

Define

Personas

User Journey

User Stories

Problem statement

Prototype

Sitemap

Zoning

Wireframes

Mockups

Prototype

Test

Usability Test

Results & Analysis

Iterate

Refining design

Problem

Nowadays, it is challenging to find a good homemade sandwich with fresh ingredients combined with a great overall delivery experience.

Solution

Monsieur Sandwich is a mobile app that offers fresh homemade sandwiches made with qualitative and local products, by delivery or to go, for an affordable price establishing a “dark bakery” concept. A Dark Bakery is a dark kitchen that specializes in bakeries. This operational model allows Monsieur Sandwich to propose high-quality bakeries and sandwiches at a low price compared to the market.

Monsieur Sandwich's value proposition is being delivered to users through Monsieur Sandwich's mobile native application. During our research and design process, facts and insights received allowed us to build seamless ad meaningful flows for our users with the following high-value capabilities:


Capability 1 : Ability to get your food delivered or taken away from the different Monsieur Sandwich Dark Bakery locations

Capability 2 : Ability to add or remove sandwiches' ingredients 

Capability 3 : Ability to leave an extra note for the custom request (i.e, food allergies or intolerances)

Capability 4 : Ability to use different payment methods such as Credit Cards, Cash, PayPal...

2 . Understanding the user

Step 1 : Building Personas

The target audience is composed of urban people who love sandwiches or don’t have much time to eat for lunch.

Myriame - busy gourmet executive

32 years old

Living in Paris, France

Pricing actuary for an insurance company

Personas_The Bulk Shop_Myriame_2.jpg

" When I don't take my own food at work I love to get some fine street food outside "

Louis - young carpenter

25 years old

Living in Montreuil, France (suburb of Paris)

Carpenter for a construction company

Personas_The Bulk Shop_Louis_2.jpg

"I enjoy to have a good lunch for a fair price with my colleagues as we have to work hard all day "

Step 2 : Mapping the User Journey

Monsieur Sandwich_User Journey Map_Myriame_edited.png

Step 3 : Building User Stories

Myriame_2_edited.jpg

Myriame

As a busy gourmet executive

 

I want to find qualitative sandwiches compatible with my food allergies / intolerances

 

So that I can eat fine food without trouble

Louis_2_edited.jpg

Louis

As a young carpenter

 

I want to eat quickly and enough for an affordable price

 

So that I can put all my energy into making good work during the afternoon without spending to much money

Step 4 : Defining Problem Statements

Myriame_2_edited.jpg

Myriame

Myriame is a busy gourmet executive

 

Who needs a quick and easy way to customise her food and make it compatible with her food allergies

 

Because asking for variations at the counter is always inconvenient and asks long time

Louis_2_edited.jpg

Louis

Louis is a young carpenter

​

Who needs quick and generous lunch for an affordable price

​

Because his work asks him lots of time and energy and he has a limited budget

3 . Stepping into design process

Sitemap

Sitemap_Monsieur Sandwich_V3.png

The rectangles correspond to the different pages of the product.

User Flow Diagram

User Flow_Sandwich app_V3.png

Wireframes

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Mockups

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Branding & UI kit

Based on the Atomic Design model and Design System

Logo

Monsieur Sandwich_Logo.png

Typography

EPILOGUE

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

a b c d e f g h i j k l m n o p q r s t u v w x y z

a b c d e f g h i j k l m n o p q r s t u v w x y z

Color Palette

Monsieur Sandwich_Color Palette.png

#FFC700

#FFFFFF

#F3F2F2

#000000

#B5AFFF

Illustration

Monsieur Sandwich_Illustration.png

Iconography

Monsieur Sandwich_Iconography.png

Components

Monsieur Sandwich_Components.png

4 . Testing the design

Usability Test

Introduction

Implementation of an unmoderated usability test with 5 participants.

Research Goals

Goal 1 : Assess the overall ergonomics and user experience of Monsieur Sandwich Mobile application 

Goal 2 : Assess the effectiveness of Monsieur Sandwich UI

Goal 3 : Confirm that Monsieur Sandwich's mobile app functionalities are being used as expected

Panellization characteristics

- people aged from 18 years old

- living in urban areas

sandwich eaters

- mixt genders

- 1 participant with food allergies or intolerances

Scenarios to be tested

Order a sandwich in delivery

Order a sandwich to take away

Hypothesis to be tested

H1 : I believe that the choice for glass jars and containers

Will be clear and easy to make

For target users

Because they will have all the information about the two different options including their price 

 

H2 : I believe that the choice concerning glass jars and containers

Will come at the right moment in the ordering process

For target users

Because it happens between the connection and payment step in the checkout process

 

H3 : I believe that selecting products before informing their address for delivery

Will make the product selection more simple and spontaneous

For target users

Because they won’t have to give information before selecting products

 

H4 : I believe that product detail pages

Will give all the information on products

For target users

Because it will inform about all ingredients, composition and possible allergens

 

H5 : I believe that the UI of product detail pages

Will create desire to purchase

For target users

Because large images catch more attention and is attractive

KPI

- KPI 1 : Number of users who succeed the mission

- KPI 2 : Number of users who didn't succeed the mission

- KPI 3 : End to end conversion rate > Number of users who succeed / divided by number of total users

Usability Plan

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Results & Analysis

Based on the Atomic Research

Collection of participants' feedback to identify major pain points and themes.

Analysis of the data based on the Atomic methodology, extracting facts that lead to insights and then to improvement opportunities.

 

Overall, participants found that the UX flow was intuitive and straightforward. The main improvement opportunity participants raised was clarifying the connection between product selection and checkout, adding an intermediate step.

Monsieur Sandwich_Affinity Diagram & Insights.png

Participants used and enjoyed the different payment and connexion options offered to them in the app.

They also complimented the interface UI and appreciated the customisation options.

Design iteration

The usability test highlighted some pain points and improvement opportunities that I categorized and prioritized to refine the user flows.

Improvement point #1 : adding a transition between product selection and checkout

Addition of an intermediate step between product selection and the checkout process, providing users the choice to continue shopping or to go to checkout.

before

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after

Improvement point #2 : provide users the ability to mention their food specificities

Addition of a field providing users a way to tell about any food specification such as food allergy or intolerance, or any other specificity about their order.

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after

before

Improvement point #3 : payment specifications

Addition of a note that specifies what implies the paying option "pay at the reception".

after

before

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Prototype

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5 . Refining design

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© 2022 by Mialys Milliot

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